1999 ³â °ÀÇ °èȹ¼ (ÀÎ °ø Áö ´É)
1. ±³°ú¸ñ : ÀΰøÁö´É
ÇÐÁ¡ : 3
2. °³¼³ ´ëÇÐ : °ø°ú´ëÇÐ ÀüÀÚÀü±â°øÇкΠ¢¥
3. ´ã´ç±³¼ö
: °¼øÁÖ
4. °ÀÇ ½Ã°£ : ¿ù 3, ±Ý 1-2
5. °ÀÇ °³¿ä :
ÀΰøÁö´ÉÀÇ ±âº» °³³ä ¹× ÀÌ·Ð ½Àµæ°ú Àü¹®°¡ ½Ã½ºÅÛ °³¹ß ¹æ¹ý·Ð ÇнÀ
6. ±³Àç ¹× Âü°í ¹®Çå :
±³Àç : S. J. Russell and P. Norvig, Artificial Intelligence A Modern Approach,
Prentice Hall,1995
Âü°í ¹®Çå :
[1] legOS
7. ÁÖº° °ÀÇ °èȹ (16ÁÖ)
ÁÖ |
°ÀÇ ¹× ½Ç½À ³»¿ë |
ÁÖ |
°ÀÇ ¹× ½Ç½À ³»¿ë |
1 |
Introduction to Artificial Intelligence |
9 |
Certainty and Fuzzy Logic |
2 |
Major Characteristics of Expert SystemsKnowledge |
10 |
Frame-Based Expert Systems |
3 |
Tools and Techniques for Expert System Development |
11 |
Object-Oriented Expert System |
4 |
Rule-Based Expert Systems |
12 |
Hybrid Expert SystemNeural Network and Fuzzy Logic |
5 |
Backward-Chaining Rule-Based Systems |
13 |
Models and Guidelines for Integrating Expert Systems |
6 |
Forward-Chaining Rule-Based Systems |
14 |
Real Time Expert System I |
7 |
Bayesian Approach to Inexact Reasoning |
15 |
Real Time Expert System II |
8 |
Áß°£°í»ç |
16 |
±â¸» °í»ç |
8. Æò°¡ ¹æ¹ý
°úÁ¦¹°(20%), ±â¸» °í»ç(30%), Lego RCX Robot Programming
League Ranking (50%)
9. ¼ö°½Ã À¯ÀÇ »çÇ×
ÀÌ °ÀÇÀÇ ¿ø¸¸ÇÑ ¼ö°À» À§Çؼ´Â C/C++
ÇÁ·Î±×·¡¹Ö °¡´ÉÇØ¾ß Çϸç, ÀڷᱸÁ¶, ÀΰøÁö´É,
½Å°æ ȸ·Î¸Áµî¿¡ ´ëÇÑ »çÀü Áö½ÄÀÌ ÀÖ¾î¾ß
¼ö°ÀÌ ¼ö¿ùÇÔ